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The beta decay database functions as a repository of information where you may find additional details and guides about the game. Just being published in January, 2026, the database is very much work in progress!
There are
195
posts in the database.
Please be sure to read the FAQ as it likely contains the answer to your question about the game.
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How Extensive is the Key Re-binding?
Within the Settings > Controls menu, every game Input function has the ability to be re-mapped to either a Keyboard, Mouse, or Gamepad button. There are also two additional settings regarding Look Sensitivity and Smoothing.


Does the game uses mandatory TAA/DLSS?
These graphical features are force-disabled by default, and there are no plans to make them optional. Many systems were designed with a pixelated visual style in mind, including font sizes, image scaling, and overall readability. For example, Terminal font sizes and display screens were carefully chosen based on what remains readable from specific in-game viewing distances.


Rotoscope Studios - A Brief History - Timeline - Previous Projects
Prior to the inception of beta decay , game development has been an on-and-off hobby of mine. I’ve worked on countless small hobby projects over the years. None of them were crowdfunded or intended to be professional releases—they were side projects that helped me develop my creative skills throughout my schooling and early career. Because of that, there were little to no expectations attached to them. They came from a simple passion to create. A few of these projects progres


Is there a Risk of Scope Creep?
The overall scope of Beta Decay has been well defined for many years and is reflected in the project Roadmap . Scope creep occurs when a project expands beyond its original goals due to the continuous addition of new features. One of the primary purposes of the Roadmap is to help prevent scope creep by maintaining a clear and focused project scope. Changes will inevitably occur throughout development - This is an expected part of the process - such changes may result in the r


Can you configure multiplayer server settings and parameters?
Yes. Additional configuration settings may also be added over time. However, I don’t expect there to be more than a small set of server settings. The goal is to provide a standard core multiplayer experience where the player's themselves are the unique factor that dictate how the server turns out. The current configuration is as follows: Configuration Settings: Allow TPS LAN Password Potential Future Settings (Mostly Performance Based): Adjustable Max player count Adjustable


Will there be Single-Player Campaigns?
No. The game is presented as a single world sandbox.


MacOS Availability?
Throughout Early Access, it is likely that time will be dedicated to get things working on MacOS. The capabilities to build on MacOS are there, it's just a matter of dedicating time to get the game running on other platforms. Initial versions of the game during Early Access will be released on Windows.


Is the game an RPG?
beta decay contains elements of a Role-Playing game (RPG). The game's core premise allows players to assume roles that fit their play...


Is there a development roadmap? How can I track progress?
Yes. You may find the development roadmap for beta decay on the main rotoscope studios website or directly linked here . In addition, you may track more detailed progress through Devlogs that are released on Patreon near the end of every month. Lastly, all major news and information is communicated across Discord, Patreon, the Main Website, and via email Please keep in mind that any dates that are communicated are estimates and are subject to change. Estimates for Early acc


Will there be a demo?
Currently, there are no plans to release a demo (however, this may change). If there is a demo, it will not arrive until after the game...


What features can we expect for early Access?
Game features are provided on the roadmap here


How many players can be in a multiplayer server/game?
In the current stage of development, it is too early to determine the player count per server. A more definitive answer will be provided later in development, after further testing. The player count will depend on machine performance and network stability.


Where is the website's community / forums?
In attempt to consolidate, provide ease of access, and create a more centralized community to manage, the primary fanbase/hub for...


Do hazmat suits and gas masks serve a purpose?
Yes. The outfits and equipment have a functional purpose besides the visual aesthetic. For example: gasmasks may be worn to prevent...


Are there loading screens?
No. Beyond starting the game, or joining a new server, there are no loading screens or plans to have loading screens.


What is the current state of the playtest?
Currently, the playtest of the legacy pre-alpha build is no longer active on Steam. There are plans to conduct another playtest with the...


Will there be skill trees?
No. Any skill based actions in the game are based on user knowledge and input.


How do I get the OST?
The draft OST tracks are listed on YouTube (Linked Below). It's likely that all music will be remastered at a later date and be...


Is there destruction?
Yes. The terrain is deformable, and much of the foliage and ruins of buildings are able to be destroyed. Not everything is destructable.
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