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The beta decay database functions as a repository of information where you may find additional details and guides about the game. Just being published in January, 2026, the database is very much work in progress!
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Please be sure to read the FAQ as it likely contains the answer to your question about the game.
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How Extensive is the Key Re-binding?
Within the Settings > Controls menu, every game Input function has the ability to be re-mapped to either a Keyboard, Mouse, or Gamepad button. There are also two additional settings regarding Look Sensitivity and Smoothing.


Does the game uses mandatory TAA/DLSS?
These graphical features are force-disabled by default, and there are no plans to make them optional. Many systems were designed with a pixelated visual style in mind, including font sizes, image scaling, and overall readability. For example, Terminal font sizes and display screens were carefully chosen based on what remains readable from specific in-game viewing distances.


Rotoscope Studios - A Brief History - Timeline - Previous Projects
Prior to the inception of beta decay , game development has been an on-and-off hobby of mine. I’ve worked on countless small hobby projects over the years. None of them were crowdfunded or intended to be professional releases—they were side projects that helped me develop my creative skills throughout my schooling and early career. Because of that, there were little to no expectations attached to them. They came from a simple passion to create. A few of these projects progres


Is there a Risk of Scope Creep?
The overall scope of Beta Decay has been well defined for many years and is reflected in the project Roadmap . Scope creep occurs when a project expands beyond its original goals due to the continuous addition of new features. One of the primary purposes of the Roadmap is to help prevent scope creep by maintaining a clear and focused project scope. Changes will inevitably occur throughout development - This is an expected part of the process - such changes may result in the r


Can you configure multiplayer server settings and parameters?
Yes. Additional configuration settings may also be added over time. However, I don’t expect there to be more than a small set of server settings. The goal is to provide a standard core multiplayer experience where the player's themselves are the unique factor that dictate how the server turns out. The current configuration is as follows: Configuration Settings: Allow TPS LAN Password Potential Future Settings (Mostly Performance Based): Adjustable Max player count Adjustable


Will there be Single-Player Campaigns?
No. The game is presented as a single world sandbox.


MacOS Availability?
Throughout Early Access, it is likely that time will be dedicated to get things working on MacOS. The capabilities to build on MacOS are there, it's just a matter of dedicating time to get the game running on other platforms. Initial versions of the game during Early Access will be released on Windows.
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