top of page

Playtesting

Jul 22
3 min read

Updated: 7 days ago


Versioning

Pre-Alpha 

Throughout 2025 and prior, beta decay had been denoted as a Pre-Alpha state. The priorities during this time were to establish the foundations of movement, combat, animations, basic life systems, and a core understanding of what future technologies would be leveraged.


Alpha

Currently and throughout 2026, beta decay is in an Alpha state.


Beta

Early Access will signify the transition of beta decay to a public 'beta' state.


Gold

Public - 1.0 Release



Goals and Priorities

  1. Advance all beta (-) decay Features to a 75% 'Ready for Testing State'.

  2. Publish a new Trailer showcasing all the latest features.

  3. Unit Testing - A final pass of individual testing from myself.

  4. Play Testing - A shared build for testing with play testers.

  5. Early Access - A publicly available build for purchase signifying that the game is in a beta state.

  6. OST Album - Physical Copies Available for Purchase

  7. Ongoing development of beta (+) decay features and bugfixing to the existing features.



Pre-Alpha Phase 1 and Phase 2 2024 - 2025

Throughout 2024 to early 2025 a playtest had been conducted to collect feedback around the game's core movement and combat mechanics. The play test was conducted into two, timed Phases - Phase 1 and Phase 2.


This was a very basic build in a Pre-Alpha state that is no longer available. You'll find that all of the gameplay spread around on YouTube is from this older build.



Multiplayer


Multiplayer had been a stretch goal from the initial inception of beta decay, but would only be pursued depending on how much support the game received. Surprising to say, people are very interested in the game! Therefore, the decision was made to proceed with multiplayer development throughout 2025-2026.



Timeline
Timeline

Refresh


The current build, which is heading toward Early Access, is a completely new project compared to the legacy Pre-Alpha. The decision to proceed with multiplayer development provided a great opportunity to upgrade the engine, start fresh, and remove all the bloat/prototype data that had been experimented with in the past.


During this transition and development on a completely fresh project, reference all of the previous logic established during the pre-alpha phase. has helped expedite the development while also providing an opportunity to improve upon the existing foundation. (Models, Textures, Logic, audio, effects, and more).


Alpha Phase 3 TBD



For each of the work in progress features , a list of remaining subtasks exist and must be completed before the feature can progress to a 'Ready for Testing' state. These sections are titled as: Remaining Tasks to Advance. The goal is to clearly outline the remaining development work needed at a high level for these features to become 'Ready for Testing'.


Once all features on the beta (-) decay roadmap are marked 'Ready for Testing' , more details for Phase 3 of Playtesting will be communicated.



The primary focus of Phase 3 playtesting is towards network synchronization.





Beta Early Access TBD

Early Access will signify the transition of beta decay to a public 'beta' state.

Is there are Risk of Scope Creep / Feature Creep ?

The overall scope of Beta Decay has been well defined for many years and is reflected in the project Roadmap.


Scope creep occurs when a project expands beyond its original goals due to the continuous addition of new features.


One of the primary purposes of the Roadmap is to help prevent scope creep by maintaining a clear and focused project scope.


51 Features had been created when the roadmap for beta(-) decay was first published. This number has not changed and this remains 51. This means the same amount of features have been worked on throughout 2026 towards Early Access.


Changes will inevitably occur throughout development - This is an expected part of the process - such changes may result in the removal, addition, or refinement of specific features.

Questions?

If any of the provided information is unclear - feel free to reach out via Email at admin@rotoscopestudios.com


©2026  ROTOSCOPE STUDIOS LLC.

ALL RIGHTS RESERVED.

​

SUPPORT

PRESS KIT

PRIVACY POLICY

FAN POLICY

bottom of page