

The beta decay database functions as a repository of information where you may find additional details and guides about the game. The database is very much work in progress!
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- Playtesting
Versioning Pre-Alpha Throughout 2025 and prior, beta decay had been denoted as a Pre-Alpha state. The priorities during this time were to establish the foundations of movement, combat, animations, basic life systems, and a core understanding of what future technologies would be leveraged. Alpha Currently and throughout 2026, beta decay is in an Alpha state. Beta Early Access will signify the transition of beta decay to a public 'beta' state. Gold Public - 1.0 Release Goals and Priorities Advance all beta (-) decay Features to a 75% 'Ready for Testing State'. Publish a new Trailer showcasing all the latest features. Unit Testing - A final pass of individual testing from myself. Play Testing - A shared build for testing with play testers. Early Access - A publicly available build for purchase signifying that the game is in a beta state. OST Album - Physical Copies Available for Purchase Ongoing development of beta (+) decay features and bugfixing to the existing features. Pre-Alpha Phase 1 and Phase 2 2024 - 2025 Throughout 2024 to early 2025 a playtest had been conducted to collect feedback around the game's core movement and combat mechanics. The play test was conducted into two, timed Phases - Phase 1 and Phase 2. This was a very basic build in a Pre-Alpha state that is no longer available. You'll find that all of the gameplay spread around on YouTube is from this older build. Multiplayer Multiplayer had been a stretch goal from the initial inception of beta decay, but would only be pursued depending on how much support the game received. Surprising to say, people are very interested in the game! Therefore, the decision was made to proceed with multiplayer development throughout 2025-2026. Timeline Refresh The current build, which is heading toward Early Access, is a completely new project compared to the legacy Pre-Alpha. The decision to proceed with multiplayer development provided a great opportunity to upgrade the engine, start fresh, and remove all the bloat/prototype data that had been experimented with in the past. During this transition and development on a completely fresh project, reference all of the previous logic established during the pre-alpha phase. has helped expedite the development while also providing an opportunity to improve upon the existing foundation. (Models, Textures, Logic, audio, effects, and more). Alpha Phase 3 TBD For each of the work in progress features , a list of remaining subtasks exist and must be completed before the feature can progress to a 'Ready for Testing' state. These sections are titled as: Remaining Tasks to Advance. The goal is to clearly outline the remaining development work needed at a high level for these features to become 'Ready for Testing'. Once all features on the beta (-) decay roadmap are marked 'Ready for Testing' , more details for Phase 3 of Playtesting will be communicated. The primary focus of Phase 3 playtesting is towards network synchronization. Beta Early Access TBD Early Access will signify the transition of beta decay to a public 'beta' state. Is there are Risk of Scope Creep / Feature Creep ? The overall scope of Beta Decay has been well defined for many years and is reflected in the project Roadmap. Scope creep occurs when a project expands beyond its original goals due to the continuous addition of new features. One of the primary purposes of the Roadmap is to help prevent scope creep by maintaining a clear and focused project scope. 51 Features had been created when the roadmap for beta(-) decay was first published. This number has not changed and this remains 51. This means the same amount of features have been worked on throughout 2026 towards Early Access. Changes will inevitably occur throughout development - This is an expected part of the process - such changes may result in the removal, addition, or refinement of specific features. Questions? If any of the provided information is unclear - feel free to reach out via Email at admin@rotoscopestudios.com
- Gyro Stabilizer
Gyro Stabilizer A sub-component of a MCV that enables turret rotation. If damaged or degraded through use, the turret becomes seized and immobilized. Gyro Stabilizer Class: MCV Components Weight: 75 kg Durability: --
- Is there a Risk of Scope Creep / Feature Creep ?
The overall scope of Beta Decay has been well defined for many years and is reflected in the project Roadmap. Scope creep occurs when a project expands beyond its original goals due to the continuous addition of new features. One of the primary purposes of the Roadmap is to help prevent scope creep by maintaining a clear and focused project scope. 51 Features had been created when the roadmap for beta (-) decay was first published. This number has not changed and it remains 51. This means the same amount of features have been worked on throughout 2026 towards Early Access. Changes will inevitably occur throughout development - This is an expected part of the process - such changes may result in the removal, addition, or refinement of specific features.
- Radiator
Radiator A steel device made that warms the surrounding area by transferring heat from electricity. Radiator Class: Component Weight: 30 kg Durability: --
- Cabinet (Metal)
Cabinet (Metal) A metal cabinet, without a door, for home furnishing. Cabinet (Metal) Class: Component Weight: 30 kg Durability: --
- Chain-link Fence (Short Barbed)
Chain-link Fence (Short Barbed) A short chain link fence with barbed wiring on top. Chain-link Fence (Short Barbed) Class: Component Weight: 35 kg Durability: --
- Wooden Fence (Type_3)
Wooden Fence (Type_3) A simple wooden fence. Wooden Fence (Type_3) Class: Component Weight: 10 kg Durability: --
- Wooden Fence (Type_2)
Wooden Fence (Type_2) A simple wooden fence. Wooden Fence (Type_2) Class: Component Weight: 10 kg Durability: --
- Wooden Fence (Type_1)
Wooden Fence (Type_1) A simple wooden fence. Wooden Fence (Type_1) Class: Component Weight: 10 kg Durability: --
- Chain-link Fence (Long Barbed)
Chain-link Fence (Long Barbed) A long chain link fence with barbed wiring on top. Chain-link Fence (Long Barbed) Class: Component Weight: 35 kg Durability: --
- Chain-link Fence (Long)
Chain-link Fence (Long) A long chain link fence. Chain-link Fence (Long) Class: Component Weight: 75 kg Durability: --
- Chain-link Fence (Short)
Chain-link Fence (Short) A short chain link fence. Chain-link Fence (Short) Class: Component Weight: 45 kg Durability: --
- Big Dirty Batch CHIPS
Big Dirty Batch CHIPS Big dirty taste. Big dirty flava. What more could you ask for? BDBC Class: Consumable Weight: .5 kg Durability: -- Allegiances: All
- Cigarette
Cigarette A cigarette that provides a little boost of stamina. Cigarette Class: Consumable Weight: -- Durability: -- Allegiances: All
- Coffee
Coffee COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE COFFEE Coffee Class: Consumable Weight: -- Durability: -- Allegiances: All
- Biocell (Small)
Biocell (Small) A compact unit of biochemical energy that replenishes the users bioenergy when consumed. Biocell (Small) Class: Consumable Weight: 0.5 kg Durability: -- Capacity: 1 cell Bioenergy: 15 BU
- Biocell (Medium)
Biocell (Medium) A compact unit of biochemical energy that replenishes the users bioenergy when consumed. Biocell (Medium) Class: Consumable Weight: 0.5 kg Durability: -- Capacity: 1 cell Bioenergy: 25 BU
- Biocell (Large)
Biocell (Large) A compact unit of biochemical energy that replenishes the users bioenergy when consumed. Biocell (Large) Class: Consumable Weight: 1 kg Durability: -- Capacity: 1 cell Bioenergy: 50 BU
- Bottle (Tablets)
Bottle (Tablets) A small bottle that may hold pharmaceutical pills or tablets. Bottle (Tablets) Class: Consumables Weight: 0.5 kg Durability: --
- Air Cartridge
Air Cartridge A replaceable filter that fits into a gas mask and cleans the air you breathe. Air Cartridge Class: Consumable Weight: 0.5 kg Durability: --
- Mask - GROM - MKI
Mask - GROM - MKI A tactical special forces gas mask designed to supply filtered air to the wearer. It features a single front-mounted filter, a low-profile design that allows proper weapon aiming, and a wide panoramic field of vision. Mask - GROM - MKI Class: Masks Filter Duration -- Durability: --
- Mask - GROM - MKII
Mask - GROM - MKII A tactical special forces gas mask designed to supply filtered air to the wearer. It features a double-mounted filter, a low-profile design that allows proper weapon aiming, and a wide panoramic field of vision. Mask - GROM - MKII Class: Masks Filter Duration -- Durability: --
- Mask - Air - MKI
Mask - Air - MKI A low grade mask designed to supply filtered air to the wearer. It features a small single front-mounted filter. Mask - Air - MKI Class: Masks Filter Duration -- Durability: --
- Subscriber Identity Chip (SIC)
Subscriber Identity Chip (SIC) The Subscriber Identity Chip (SIC), developed by N.Sek - a science and nanotechnology conglomerate, is a cortical nano-implant that serves as a unique identifier for its host. Built on nanotechnology, the SIC stores essential information, including the host’s name, digital financial records, and life audit history. Subscriber Identity Chip (SIC) Class: Implants Weight: 0.5 kg Durability: --
- 9mm Ammunition - G17
9mm Ammunition - G17 An 17 round magazine designed for the G17 pistol. 9mm Ammunition - G17 Class: Ammunition Weight: 1 kg Durability: -- Capacity: 17 Round Magazine
























