Rotoscope Studios - A Brief History - Timeline - Previous Projects
- Mar 22
- 3 min read
Updated: Jul 22
Prior to the inception of beta decay, game development has been an on-and-off hobby of mine.
I’ve worked on countless small hobby projects over the years. None of them were crowdfunded or intended to be professional releases, nor did they have any significant following —they were side projects that helped me develop my creative skills throughout my schooling and early career. Because of that, there were little to no expectations attached to them. They came from a simple passion to create.
A few of these projects progressed far enough that I took the opportunity to edit and produce trailers for them. Which has helped me gain a bit of experience in film production. I’ve intentionally kept these trailers on the beta decay channel as a personal reminder of some of the early beginnings.
Timeline
Provided below is a timeline reflecting the major development events of beta decay. An interactive version of the timeline can be found here where each event may be expanded including more detail.

Sif and the Labyrinth
SATL
This was the first game I completed from start to finish !
A simple top-down 2D game that featured some calm visual and audio aesthetics, contrasted by darker, more gruesome bloody dungeon battles.
It was originally published on itch.io, but it is currently no longer available.
A Steam release was planned but never published. However, I gained a lot of experience in preparing and uploading a build for Steam, which is a considerably more involved process than publishing to itch io.
At some point the game will probably be uploaded to Itch io for free.
WORK IN PROGRESS
Below is a list of some early concept and relevant projects that you may find interesting. It would be nice to get some of these old builds back up and running, so I can record footage of some of each game’s systems.
I'll keep trying to find some time to share and cover more of the previous projects here - This is all first draft stuff - but I'd love to do this !

Ostróda
(Small Hobby Project)
A 2D side-scroller made on the Unity Engine where you move through a dark town while being chased by zombies. This concept was created in a weekend with the dark club music being my favourite part to create.



Powerband Motocross
(Hobby Project)
An open world motocross prototype made on the Unity Engine that featured some satisfying 'whip' physics - I hope some day I can come back to this build as it was fun to play.



Messier 33
(Small Hobby Project)
A 2D side-scroller set in space developed with the Unity Engine - The concept included starships made of modular structures that can be welded together. The player can fly their ship, walk inside its interior, place components, and construct new structures to expand the spacecraft. There was one major challenge, when the ship needed to turn around and fly in the opposite direction (from left to right). It became comically chaotic with all the objects/sub-components onboard.


I will try to get some footage of this one - but I would need to spin up the old engine and build to get things going!

Proxyndic
(Hobby Project)
A 2D sci-fi, cyberpunk side-scroller developed with the Unity Engine. The prototype included melee and weapons combat, hiring a crew of syndicate agents, owning an apartment, changing outfits, cover systems, dialogue systems, alarm systems, drugs/boosters, and exosuits, hacking, card games and a few more features.



Messier 31
(Hobby Project)
A networked sci-fi prototype created on the Unity3D Engine. The build was focused on a very dark metropolis and featured master dedicated server hosting. Here, I gained knowledge and experience in hosting a headless dedicated server with the goal of creating a single persistent server for multiplayer.
I will try to get some footage of this one as well - as this initially captured the core atmosphere and essense of beta decay's metroplolis !
beta decay: Centauri
beta decay Concept (2021)

Beta Decay: Centauri
Created on the Unity Engine.
This build was the progression of Messier 31 that really sparked something - Where I could not stop creating in this world.
All legacy photos are still available for view on the beta decay Instagram.
DESCRIPTION WORK IN PROGRESS



Thank you for taking the time to read through :) I would like to keep adding more content here - so look out for more !

