top of page
Website-Strip_Grey2.png
*All features are updated monthly and are subject to change.
Last Updated: 9/1/2026
ROADMAP
The defined scope in the roadmap directly relates to what features to expect for Steam Early Access. You may hover over each feature card to see a detailed description of the expected scope.
Monthly Summary
41 / 51 Ready for Testing
T_Checkbox.png
Ready for Early Access
100 %

2

T_Testing.png
Ready for Testing
75-99 %

41

T_Progress.png
Work In Progress / TBA
25-75 %

8

--

51

Total Features
Icon_Book.png
 --%

2

Progressed to Ready for Testing
T_Testing.png
↑  +74%

8

Features with Progress
T_Progress.png
Supporting Data

311

Database Entries
Icon_Book.png
--

43

Devlog Count
Icon_Book.png
--
devlogs </>
In addition to the roadmap, development logs are published to Patreon at the end of every month. This includes high level updates which provide enough detail to track the game's progress.
43 Devlogs Exist
Devlog #44 is on the way!
Devlogs #1 - 30 are fully available for all !

Every Devlog provides High Level development updates that are available for free to everyone. Subscribers have the ability to see further details into each high level update.
​
Every fifth devlog marks a special "Anniversary Edition," and is also fully available for all.
DEVELOPMENT PHASES
INFORMATIONAL
Early Access for beta decay will be released when all beta (-) decay features are marked:
T_Checkbox.png
Ready for Early Access
Features denoted 'Ready for Testing' have already been completed at their core! But still require a final round of testing before public access.
T_Testing.png
Ready for Testing
FEATURE STATUSES
T_TBA.png
TBA
? %

Features that will be displayed once the upcoming 2026 trailer is published.

T-Prototype_Grey_edited_edited.png
Prototype
0-25 %

Features that have already been developed in some shape or form. The technical approach exists which means less time is spent on research and development.

T_Enhancement.png
Enhancement
- %

Continuous improvements or additions to existing features.

T_Progress.png
Work In Progress
25-75 %

Features that are currently in development.

T_Testing.png
Ready for Testing
75-99 %

Features that have been completed at their core! But still require a final round of testing before public access.

T_Checkbox.png
Ready for Early Access
100 %

Features that are ready for Early Access.

FEATURE LIFECYCLE
Feature Lifecycle.png
ALPHA (R&D)
The feature's technical approach has been defined and it has been developed to a demonstrative state. It is ready for primary development.
ALPHA (DEVELOPMENT)
The feature is in the development pipeline.
ALPHA (UAT)
The feature undergoes active unit testing and is ready for private playtesting.
BETA (PUBLIC RELEASE)
The feature has been tested and approved to be part of the public release.
DEVELOPMENT PHASES
DEVELOPMENT PHASES
Screenshot 2024-09-29 182938.png

BETA (-) DECAY

Features to arrive at

Early Access

Website-Strip_Grey_edited_edited.jpg

BETA (+) DECAY

Features to arrive throughout

and post Early Access

     Check out Patreon for more detailed devlog updates.     
Note that the game is not yet publicly available and features are subject to change.

BETA (-) DECAY
FEATURES
T_TBA.png
TBA
T_Progress.png
Work in Progress
T_Testing.png
Ready for Testing
T_Checkbox.png
Ready for Early Access
Zoom out for a better view
Ctrl + Mousescroll
T_Checkbox.png

DevTracker

100

Ability to view development features and progress from within the game.

• Dedicated in-game UI Menu to view the Roadmap.

T_Checkbox.png

Alphabet

100

A custom character font that has been created for the game.

T_Checkbox.png

Game Core

75

Core game managers and configuration that allow the base game to function.

• Game State Managers
• Network Managers
• Main menu UI
• Graphics Configuration

T_Checkbox.png

Network Core

75

Multiplayer hosting and joining with network synchronization functioning across major features. Including compatibility with the Steam platform.

• Server Creation/Joining
• Connection to Steam's subsystems where you can join a friend's steam game.

T_Checkbox.png

DevCon

75

A development console to function as an internal tool that assists with development and troubleshooting. The DevCon logs major in-game events as they occur and provides the ability to toggle on/off several core game systems real-time.

T_Checkbox.png

Asset Models

75

Core models created for:
- Foliage and Debris
- Weapons, Mods, and Equipment
- ECS Components and Structures
- Characters and Vehicles
- Buildings and Environment

Currently over 1,200+ models built in house.

T_Checkbox.png

Controllers

75

Play with keyboard/mouse or controllers, with the ability to set custom key bindings.

• Keyboard/Mouse Support
• Controller Support
• Key Re-binding

T_Checkbox.png

Music Player

75

A music player exists on the main menu that plays music tracks from the OST.

• Manually Change music.
• Start / Pause / Play music.
• Exists static on the main menu.

T_Checkbox.png

Weather Systems

75

Weather conditions that include:
• Clear
• Rainy
• Wind Storms
• Dense Fog

Dynamic wind that affects foliage, clothing, bullets, and environmental objects.

T_Checkbox.png

Char Customization

75

Character creation and customization of face, hair, skin color, weight, and height with a range of outfits and equipment. Up to 15 male and female face types to choose from.

T_Checkbox.png

FPS / TPS

75

First and third person perspectives with seamless, fluid transitioning between the two. (No separate models or animations).

T_Checkbox.png

Locomotion

75

Base character locomotion including climbing, sliding, leaning, diving, proning, sitting, sleeping, stumbling, and a dynamic movement speed modifier for various speeds of movement.

T_Checkbox.png

Cover

75

Character movement along walls for cover as well as and leaning in and out of cover.

T_Checkbox.png

Cloth Overwear

75

Overwear including a Ghillie Suit, Heavy Coat, Raincoat, and a Cloak.

T_Checkbox.png

Dismemberment

75

Detachment of character limbs from weapon projectiles and explosions.

T_Checkbox.png

ECS System

75

A core game system that allows game objects (entities) to be interactable, picked up, inspected, and carried, each with their own set of unique statistics such as durability, quantities, and serial numbers.

T_Checkbox.png

Inspect / Carry / Place

75

Pickup, drop, place, carry, deploy, and inspect entities that are part of the ECS system.

(Not all entities may be inspected by hand or have deployment capability. Ex: A large cargo container.)

T_Checkbox.png

Furnishing

75

By nature of the beta decay's entity system, the ability to place objects in the game world exists. This includes objects such as beds, couches, shelves, and tables.

T_Checkbox.png

Injury

75

Visual display of body limb damage by color and amount. This includes wounded locomotion animations and dismemberment to occur when maximum limb damage is received.

T_Checkbox.png

Artillery

75

Artillery barrages that strike down upon the topside Strata causing destruction to buildings and foliage.

T_Checkbox.png

Bullet Drop

75

Bullet drop calculation.

T_Checkbox.png

Destruction

75

Destruction at a scale of buildings on the topside Strata. By nature of the ECS system, all entities can be destroyed.

T_Checkbox.png

Terminals

75

Physical terminals with in-game UI screens that support a variety of applications such as stock trading, fabrication, and allegiance formation.

T_Checkbox.png

Centauri Exchange

75

A stock exchange containing a minimum of 50 tradable companies where share price is determined by the calculation of fundamental values.

T_Checkbox.png

Weapons

75

An initial release of weapons that include:
3 SMGs, 5 Rifles, 2 Pistols, 1 Sniper Rifle, 1 AT Rifle, 1 RPG, 1 Shotgun, HE Grenades, Claymores, AT Mines, and Throwing Knives.

T_Checkbox.png

Weapon Mods

75

Static attachments to weapons that include: Two suppressors, three scopes, three bipods, one foregrip, and straps. Weapon mods are not customizable real-time.

T_Checkbox.png

Industrial Exosuit

75

One of two bio-powered Exo-suits. An industrial strength suit that enables characters to carry large or heavy cargo beyond their normal capacity.

T_Checkbox.png

SYNi

75

Linking body and technology, the Bio-Synaptic Interface (SYNi) displays character statistics in world space via UI such as stamina, thirst, and overall wellbeing. Two variants (MKI and MKII) exist.

T_Checkbox.png

TBA

75

To be announced with the release of the 2026 trailer.

T_Checkbox.png

TBA

75

To be announced with the release of the 2026 trailer.

T_Checkbox.png

TBA

75

To be announced with the release of the 2026 trailer.

T_Checkbox.png

TBA

75

To be announced with the release of the 2026 trailer.

T_Checkbox.png

Stats / Conditions

75

Character Stats that promote role-play and survival elements such as:

Health, Stamina, Bio-Energy, Restroom, Hygiene, Hunger and Thirst.

Also, injuries and illnesses that influence a character's 'decay' factor (Degradation rate of stats).

T_Checkbox.png

Phenomena

75

Phenomena spread across the game world that includes:

• Viruses
• Local-spatial anomalies
• Solar flares
• Creatures
• Hazardous areas

T_Checkbox.png

Life Support & PPE

75

Equip-able items and outfits that help sustain life, prevent disease, and protect against hazardous materials. Each with their own graded quality denoted as MKI, MKII, MKIII. This includes:
• Consumables (Food/Water)
• Masks
• Outfits (Hazmat)
• Life Support Apparatus (LSA)

T_Checkbox.png

MCV's

75

Pilotable (Mechanized Combat Vehicles) that include three torso types with four mountable weapons. In addition, usage of countermeasures and UI systems that can be controlled via manual buttons and switches.

T_Checkbox.png

Manufacturing

75

An industrial lifecycle that begins with the identification and extraction of raw resources into refined materials, which may then be transformed into finished products by using large machinery (fabricators) for distribution and sale.

T_Checkbox.png

Economy

75

- Ownership of designated locations that my be purchased via Estate Registrar.
- Buy and sell trade orders of products via Market Terminals.
- Warehousing for physical product storage.

T_Checkbox.png

Vehicles

75

Drivable vans, trucks, tanks, and forklifts that allow the movement of large cargo containers.

T_Checkbox.png

Allegiances

75

Three primary Allegiances with relationship tracking between them. In addition, the ability to create your own custom allegiance, assign a badge, and recruit subordinates via terminal application.

T_Checkbox.png

Actionable Equipment

75

Wearables for 'eyes', 'shoulders', and 'pocketwear' that can be used or activated. This includes:
• NVG / IR / Magnification Goggles
• Shoulder Lamp
• Geiger Counter
• ECS Scanner
• Medical Scanner
• Resource Scanner
• Flares / Glowsticks

T_Checkbox.png

TBA

75

To be announced with the release of the 2026 trailer.

T_Checkbox.png

Roles and Contracts

75

A contract terminal with dynamically generated contracts that enable first iteration roles including:

• Elimination
•Transport
• Repair

T_Checkbox.png

AI Core

58

A first iteration of AI that includes:
- Basic pathfinding and navigation.
- Carry weapons and item drops.
- Membership of Allegiances
- Able to be alerted via audio (Gunfire, Footsteps).
- Induce verbal audio (Ex: Combat Voices).
- Detection and reaction to MCVs.
- Basic combat maneuvering.
- Own agenda such as replenishing self stats.

T_Checkbox.png

World Building

67

Environmental design of a limited scoped play area that includes the planet's topside (Strata). This is to be expanded upon in future versions.

T_Checkbox.png

Visual Inventory

72

An inventory system that physically stores objects on the character's body. This includes cargo containers, equipment, ammo magazines, and weaponry.

T_Checkbox.png

Combat Core

72

Core weapon and combat mechanics that includes visual effects, ADS, lowering/holstering weapons, grenades and ragdoll.

T_Checkbox.png

Save / Load

72

Save and load your character and world data during online and offline play.

T_Checkbox.png

TBA

60

To be announced with the release of the 2026 trailer.

T_Checkbox.png

TBA

55

To be announced with the release of the 2026 trailer.

T_Checkbox.png

TBA

55

To be announced with the release of the 2026 trailer.

BETA (+) DECAY
FEATURES
T-Prototype_Grey_edited_edited.png
Successful Prototype
T_Enhancement.png
Enhancement

62

T_Checkbox.png

OST / Album

Finalization of the beta decay original sound track (OST) along with album cover art.

27

T_Checkbox.png

Planetary Terrain

Non-procedural fully scaled planet that can be traversed globally.

30

T_Checkbox.png

AI - Crowds

Dense crowds of hundreds of AI citizens that are present in the underground metropolis.

30

T_Checkbox.png

Helicopters

Helicopters that can be mounted and used as quick transport across the Strata (Non-Pilotable).

30

T_Checkbox.png

Holograms

Holograms that advertise and provide detail into elements of game lore.

27

T_Checkbox.png

More Outfits

Addition of wearable outfits to customize your character.

25

T_Checkbox.png

Combat Exosuit

The second bio-powered exo-suit primarily used for combat situations that adds significant protection against small arms fire.

25

T_Checkbox.png

Tanks

Crew-able Tanks that function similarly to an MCV with manual levers and switches. Allow multiple seats between driver, commander, gunner/loader, and passenger.

25

T_Checkbox.png

More Weapons

Addition of more weapons.

25

T_Checkbox.png

More Equipment

Addition of more actionable equipment for the player to use.

20

T_Checkbox.png

Implants

Boosters powered by bio-energy that enhance character capabilities when activated.

15

T_Checkbox.png

Melee

Execute punches, kicks, takedowns, and blocks, against other characters.

15

T_Checkbox.png

Role Enablement

Addition of new dynamically generated contracts that enable more character roles.

15

T_Checkbox.png

Metropolis

An underground city that contains a variety of districts where the majority of civilization resides.

15

T_Checkbox.png

Spaceship Construction

Ability to weld together ECS structures, and components, and propel them into orbit.

15

T_Checkbox.png

Space Travel

Travel through space aboard a custom built spacecraft. Walk aboard your ship during flight with your cargo and crew with localized gravity and atmospheric systems.

15

T_Checkbox.png

ISO's / Signatures

Interstellar Objects and Signatures that include:

- Asteroid Belts
- Wormholes
- Ship Wreckage and Debris

15

T_Checkbox.png

Zero Gravity

Zero gravity locomotion and custom directional gravity to work with the current movement locomotion system.

15

T_Checkbox.png

AI - Carrying

Ability to carry characters who are wounded to be rescued.

15

T_Checkbox.png

AI - Physical Trade

Ability to physically trade objects with AI characters. This allows items to be placed in the world in exchange for physical currency between AI. In multiplayer, this functionality will already exist for player-to-player trades, thanks to the physics-based inventory system.

15

T_Checkbox.png

AI - Command

Direct AI subordinates.

©2026  ROTOSCOPE STUDIOS LLC.

ALL RIGHTS RESERVED.

​

SUPPORT

PRESS KIT

PRIVACY POLICY

FAN POLICY

bottom of page