Monthly Summary
41 / 51 Ready for Testing
Ready for Early Access
100 %
2
Ready for Testing
75-99 %
41
Work In Progress / TBA
25-75 %
8
--
51
Total Features
--%
2
Progressed to Ready for Testing
↑ +74%
8
Features with Progress
Supporting Data
311
Database Entries
--
43
Devlog Count
--
devlogs </>
In addition to the roadmap, development logs are published to Patreon at the end of every month. This includes high level updates which provide enough detail to track the game's progress.
43 Devlogs Exist
Devlog #44 is on the way!
Devlogs #1 - 30 are fully available for all !
Every Devlog provides High Level development updates that are available for free to everyone. Subscribers have the ability to see further details into each high level update.
Every fifth devlog marks a special "Anniversary Edition," and is also fully available for all.
DEVELOPMENT PHASES
INFORMATIONAL
Early Access for beta decay will be released when all beta (-) decay features are marked:
Ready for Early Access
Features denoted 'Ready for Testing' have already been completed at their core! But still require a final round of testing before public access.
Ready for Testing
FEATURE STATUSES
TBA
? %
Features that will be displayed once the upcoming 2026 trailer is published.
Prototype
0-25 %
Features that have already been developed in some shape or form. The technical approach exists which means less time is spent on research and development.
Enhancement
- %
Continuous improvements or additions to existing features.
Work In Progress
25-75 %
Features that are currently in development.
Ready for Testing
75-99 %
Features that have been completed at their core! But still require a final round of testing before public access.
Ready for Early Access
100 %
Features that are ready for Early Access.
FEATURE LIFECYCLE

ALPHA (R&D)
The feature's technical approach has been defined and it has been developed to a demonstrative state. It is ready for primary development.
ALPHA (DEVELOPMENT)
The feature is in the development pipeline.
ALPHA (UAT)
The feature undergoes active unit testing and is ready for private playtesting.
BETA (PUBLIC RELEASE)
The feature has been tested and approved to be part of the public release.
DEVELOPMENT PHASES
DEVELOPMENT PHASES
Check out Patreon for more detailed devlog updates.
Note that the game is not yet publicly available and features are subject to change.
BETA (-) DECAY
FEATURES
TBA
Work in Progress
Ready for Testing
Ready for Early Access
Zoom out for a better view
Ctrl + Mousescroll
DevTracker
100
Ability to view development features and progress from within the game.
• Dedicated in-game UI Menu to view the Roadmap.
Alphabet
100
A custom character font that has been created for the game.
Game Core
75
Core game managers and configuration that allow the base game to function.
• Game State Managers
• Network Managers
• Main menu UI
• Graphics Configuration
Network Core
75
Multiplayer hosting and joining with network synchronization functioning across major features. Including compatibility with the Steam platform.
• Server Creation/Joining
• Connection to Steam's subsystems where you can join a friend's steam game.
DevCon
75
A development console to function as an internal tool that assists with development and troubleshooting. The DevCon logs major in-game events as they occur and provides the ability to toggle on/off several core game systems real-time.
Asset Models
75
Core models created for:
- Foliage and Debris
- Weapons, Mods, and Equipment
- ECS Components and Structures
- Characters and Vehicles
- Buildings and Environment
Currently over 1,200+ models built in house.
Controllers
75
Play with keyboard/mouse or controllers, with the ability to set custom key bindings.
• Keyboard/Mouse Support
• Controller Support
• Key Re-binding
Music Player
75
A music player exists on the main menu that plays music tracks from the OST.
• Manually Change music.
• Start / Pause / Play music.
• Exists static on the main menu.
Weather Systems
75
Weather conditions that include:
• Clear
• Rainy
• Wind Storms
• Dense Fog
Dynamic wind that affects foliage, clothing, bullets, and environmental objects.
Char Customization
75
Character creation and customization of face, hair, skin color, weight, and height with a range of outfits and equipment. Up to 15 male and female face types to choose from.
FPS / TPS
75
First and third person perspectives with seamless, fluid transitioning between the two. (No separate models or animations).
Locomotion
75
Base character locomotion including climbing, sliding, leaning, diving, proning, sitting, sleeping, stumbling, and a dynamic movement speed modifier for various speeds of movement.
Cover
75
Character movement along walls for cover as well as and leaning in and out of cover.
Cloth Overwear
75
Overwear including a Ghillie Suit, Heavy Coat, Raincoat, and a Cloak.
Dismemberment
75
Detachment of character limbs from weapon projectiles and explosions.
ECS System
75
A core game system that allows game objects (entities) to be interactable, picked up, inspected, and carried, each with their own set of unique statistics such as durability, quantities, and serial numbers.
Inspect / Carry / Place
75
Pickup, drop, place, carry, deploy, and inspect entities that are part of the ECS system.
(Not all entities may be inspected by hand or have deployment capability. Ex: A large cargo container.)
Furnishing
75
By nature of the beta decay's entity system, the ability to place objects in the game world exists. This includes objects such as beds, couches, shelves, and tables.
Injury
75
Visual display of body limb damage by color and amount. This includes wounded locomotion animations and dismemberment to occur when maximum limb damage is received.
Artillery
75
Artillery barrages that strike down upon the topside Strata causing destruction to buildings and foliage.
Bullet Drop
75
Bullet drop calculation.
Destruction
75
Destruction at a scale of buildings on the topside Strata. By nature of the ECS system, all entities can be destroyed.
Terminals
75
Physical terminals with in-game UI screens that support a variety of applications such as stock trading, fabrication, and allegiance formation.
Centauri Exchange
75
A stock exchange containing a minimum of 50 tradable companies where share price is determined by the calculation of fundamental values.
Weapons
75
An initial release of weapons that include:
3 SMGs, 5 Rifles, 2 Pistols, 1 Sniper Rifle, 1 AT Rifle, 1 RPG, 1 Shotgun, HE Grenades, Claymores, AT Mines, and Throwing Knives.
Weapon Mods
75
Static attachments to weapons that include: Two suppressors, three scopes, three bipods, one foregrip, and straps. Weapon mods are not customizable real-time.
Industrial Exosuit
75
One of two bio-powered Exo-suits. An industrial strength suit that enables characters to carry large or heavy cargo beyond their normal capacity.
SYNi
75
Linking body and technology, the Bio-Synaptic Interface (SYNi) displays character statistics in world space via UI such as stamina, thirst, and overall wellbeing. Two variants (MKI and MKII) exist.
TBA
75
To be announced with the release of the 2026 trailer.
TBA
75
To be announced with the release of the 2026 trailer.
TBA
75
To be announced with the release of the 2026 trailer.
TBA
75
To be announced with the release of the 2026 trailer.
Stats / Conditions
75
Character Stats that promote role-play and survival elements such as:
Health, Stamina, Bio-Energy, Restroom, Hygiene, Hunger and Thirst.
Also, injuries and illnesses that influence a character's 'decay' factor (Degradation rate of stats).
Phenomena
75
Phenomena spread across the game world that includes:
• Viruses
• Local-spatial anomalies
• Solar flares
• Creatures
• Hazardous areas
Life Support & PPE
75
Equip-able items and outfits that help sustain life, prevent disease, and protect against hazardous materials. Each with their own graded quality denoted as MKI, MKII, MKIII. This includes:
• Consumables (Food/Water)
• Masks
• Outfits (Hazmat)
• Life Support Apparatus (LSA)
MCV's
75
Pilotable (Mechanized Combat Vehicles) that include three torso types with four mountable weapons. In addition, usage of countermeasures and UI systems that can be controlled via manual buttons and switches.
Manufacturing
75
An industrial lifecycle that begins with the identification and extraction of raw resources into refined materials, which may then be transformed into finished products by using large machinery (fabricators) for distribution and sale.
Economy
75
- Ownership of designated locations that my be purchased via Estate Registrar.
- Buy and sell trade orders of products via Market Terminals.
- Warehousing for physical product storage.
Vehicles
75
Drivable vans, trucks, tanks, and forklifts that allow the movement of large cargo containers.
Allegiances
75
Three primary Allegiances with relationship tracking between them. In addition, the ability to create your own custom allegiance, assign a badge, and recruit subordinates via terminal application.
Actionable Equipment
75
Wearables for 'eyes', 'shoulders', and 'pocketwear' that can be used or activated. This includes:
• NVG / IR / Magnification Goggles
• Shoulder Lamp
• Geiger Counter
• ECS Scanner
• Medical Scanner
• Resource Scanner
• Flares / Glowsticks
TBA
75
To be announced with the release of the 2026 trailer.
Roles and Contracts
75
A contract terminal with dynamically generated contracts that enable first iteration roles including:
• Elimination
•Transport
• Repair
AI Core
58
A first iteration of AI that includes:
- Basic pathfinding and navigation.
- Carry weapons and item drops.
- Membership of Allegiances
- Able to be alerted via audio (Gunfire, Footsteps).
- Induce verbal audio (Ex: Combat Voices).
- Detection and reaction to MCVs.
- Basic combat maneuvering.
- Own agenda such as replenishing self stats.
World Building
67
Environmental design of a limited scoped play area that includes the planet's topside (Strata). This is to be expanded upon in future versions.
Visual Inventory
72
An inventory system that physically stores objects on the character's body. This includes cargo containers, equipment, ammo magazines, and weaponry.
Combat Core
72
Core weapon and combat mechanics that includes visual effects, ADS, lowering/holstering weapons, grenades and ragdoll.
Save / Load
72
Save and load your character and world data during online and offline play.
TBA
60
To be announced with the release of the 2026 trailer.
TBA
55
To be announced with the release of the 2026 trailer.
TBA
55
To be announced with the release of the 2026 trailer.

BETA (+) DECAY
FEATURES
Successful Prototype
Enhancement
62
OST / Album
Finalization of the beta decay original sound track (OST) along with album cover art.
27
Planetary Terrain
Non-procedural fully scaled planet that can be traversed globally.
30
AI - Crowds
Dense crowds of hundreds of AI citizens that are present in the underground metropolis.
30
Helicopters
Helicopters that can be mounted and used as quick transport across the Strata (Non-Pilotable).
30
Holograms
Holograms that advertise and provide detail into elements of game lore.
27
More Outfits
Addition of wearable outfits to customize your character.
25
Combat Exosuit
The second bio-powered exo-suit primarily used for combat situations that adds significant protection against small arms fire.
25
Tanks
Crew-able Tanks that function similarly to an MCV with manual levers and switches. Allow multiple seats between driver, commander, gunner/loader, and passenger.
25
More Weapons
Addition of more weapons.
25
More Equipment
Addition of more actionable equipment for the player to use.
20
Implants
Boosters powered by bio-energy that enhance character capabilities when activated.
15
Melee
Execute punches, kicks, takedowns, and blocks, against other characters.
15
Role Enablement
Addition of new dynamically generated contracts that enable more character roles.
15
Metropolis
An underground city that contains a variety of districts where the majority of civilization resides.
15
Spaceship Construction
Ability to weld together ECS structures, and components, and propel them into orbit.
15
Space Travel
Travel through space aboard a custom built spacecraft. Walk aboard your ship during flight with your cargo and crew with localized gravity and atmospheric systems.
15
ISO's / Signatures
Interstellar Objects and Signatures that include:
- Asteroid Belts
- Wormholes
- Ship Wreckage and Debris
15
Zero Gravity
Zero gravity locomotion and custom directional gravity to work with the current movement locomotion system.
15
AI - Carrying
Ability to carry characters who are wounded to be rescued.
15
AI - Physical Trade
Ability to physically trade objects with AI characters. This allows items to be placed in the world in exchange for physical currency between AI. In multiplayer, this functionality will already exist for player-to-player trades, thanks to the physics-based inventory system.
15
AI - Command
Direct AI subordinates.






